V1.2.0 Release - What's new?




A large update has been released for the "Space Combat Engine"
Some large features include:
-Motherships
-Plasma guns
-New Faction
-More chaos
-New slider
-More scripts (spawn plasma projectiles)
Full changelog:
v1.2.0: July 19 2020
--CONTROLS--
-Escape closes game
-Enter enables fullscreen
-Backspace returns to menu
-Escape exits game
--EXPANSIONS--
-Added a mothership template
-Added a new faction (green)
-Added a new weapon type (plasma)
--SCRIPTS--
-spawn_green_mothership();
-create_plasma_green();
-create_plasma_green_rotational();
-create_plasma_green_random();
--DOCUMENTATION--
-Added a previewable changelog file.
-Added a performance file | you can view how to improve performance in this file.
-Cleaned up some code.
-Solved a few minor inconsistenties between different objects.
Files
Get Space Combat Engine
Space Combat Engine
Space Combat Engine for GMS 2
Status | In development |
Category | Tool |
Author | Vincent |
Tags | asset, code, engine, gamedev, GameMaker, hendracle, Project template |
More posts
- V1.1.0 ReleaseSep 14, 2019
Leave a comment
Log in with itch.io to leave a comment.